Along the way they'll pick up two more allies named Chin and Ranzou. Hiruko knows the locations of the stones, but they are located all over the earth.īilly Lee (and his brother Jimmy in the two player game) will have to travel the globe in five missions stretching from the U.S.A., China, Japan, Italy, and finally to Egypt fighting bad guys in this side-scrolling beat-'em-up. A soothsayer named Hiruko has information on Marion's disappearance: She claims the kidnappers will release Marion in exchange for the three sacred stones of power. However, one day when Billy is away, the dojo is attacked and Marion is kidnapped. Life has returned to normality for Billy Lee who is now running a dojo training students in the field of martial arts. So do yourself a favor ignore the detractors and play it with an open mind.Not an American user? DescriptionA year after the events of Double Dragon II: The Revenge, the Supreme Black Shadow Sensei and his Black Shadow Warriors lay defeated. They surely pale in comparison to this one anyhow. Ie, the first being the worst and this being the best. The order in which they appeared certainly matches it's rating. I have played the previous two and I thought that they were merely OK. This is my favorite NES scrolling fighting game. Even the "soundtrack" was much better that ever before. Always on the upside there are more playable chars, with their own style and weapons that are also more interesting and add to the already deep storyline. And I'm assuming then that fans didn't like, the more realistic look go figure. So to make it clear it does have way better graphics. It's also slightly more difficult which I think it further adds to it's enjoyment. It has more complex levels, so it's longer and more meaningful. But I think it was for the best as those aspects were actually improved. Granted they deviated a little from the org story and graphics. I don't get why a lot of people didn't like this followup. Rating for the Arcade version: 6, 5 Rating for the NES Version: 8, 5 Usually the domestic versions are far too inferior compared with the original game in this rare case the conversion exceeds the original. Yet still was easily the most difficult of the three versions it was possible to beat it. Maybe it was the lack of features the arcade version had what made the game more user-friendly. The Domestic version (the NES version) was a completely different thing. All this turned DD3 into a really hard game only for die-hard fans and extremely fast players. This time the developers didn't came up with better, faster moves instead the enemies doubled the speed the player could get hitting the buttons.
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The game featured (once again) the Lee brothers in a venture across the globe fighting alongside other martial artists, these characters were available if you 'purchased' their help in a special shop located at certain areas of the maps. DD 3 Originally was an arcade recreational machine, and it was pretty forgettable unlike its two predecessors. Graphics F Sound F Gameplay F Lasting Appeal Fĭouble Dragon 3: The Rosetta Stones was the third part of the classic beat'em up saga. If you like the genre play the Streets of Rage games and forget this travesty. guy? Why do big hands and cubes of non-moving/threatening concrete (!) come out the ground to kill you? What's the deal with the headless ninja corpses that turn into tree trunks when you kill them? I kid you not, this game is one of the most baffling artifacts in the whole universe. A game so bad it's been the butt of many thousands of jokes since I first got it fourteen years ago! I just don't understand what's going on in this game.
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In fact it's a lot like the terrible Double Dragon game on the Commodore 64. Most punches and kicks fail to connect, none of the enemies differentiate from each other and it's too slow and sluggish. For a side-scrolling beat-'em-up this fails to be engaging on every level (pun intended). As a huge fan of the original arcade game I was astounded at how awful (and weird) this threequel is.